Devlog Update: Week 5–7 – Subway Quests, Goblin Bugs & Testing Chaos!


Hey everyone!

Here's a quick update on what we've been working on from Week 5 to Week 7 in Shadow Dungeons: The Hunter’s Path:

🔨 Week 5–6 Highlights:

  • Built out our first major quest: enter the subway, clear goblins, return for a reward

  • Added more props, wreckage, and NPCs to bring the destroyed city to life

  • Rogue class now has dual swords, and enemies have proper spawn points

  • Introduced the subway dungeon, our first real test of combat flow

🧪 Week 7 Testing Feedback:

Thanks to early testers on Discord, we’ve caught a bunch of key issues:

  • Goblins in the city make it hard to interact with NPCs

  • Quest resets if you go into the subway mid-quest — and you can’t finish it after

  • Mage equips swords instead of spell gear (fix coming!)

  • Lighting near the subway turns randomly green

  • Missing subway boss, and goblins are floating slightly above the ground

  • Portal brings you to respawn, not back to the entrance — will adjust

🎯 Next Steps:

  • Fix quest reset logic

  • Class-based loot drops

  • Return portal placement

  • Boss reappearance and polish

Want to test the game and help shape it?
👉 Join https://discord.gg/WspZNHzpw5

Thanks for being part of the journey!

Konstantinos
Balonaki Games

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