Devlog #4

Hey Hunters!
We’re back with another weekly update on Shadow Dungeons: The Hunter’s Path, and things are starting to heat up in Herakion! This week we focused on improving core gameplay systems and player interaction.
🔄 What’s New This Week:
🟣 Combo Skill for Fists & Sword
We’ve implemented a fluid combo system—whether you're fighting barehanded or wielding your blade, you’ll now have a more responsive and satisfying combat flow.
🗡️ Press E to Equip Sword
You can now equip your weapon with the press of a button. Streamlined, smooth, and immersive.
🎒 Press I to Open Inventory
Inventory UI is now accessible in-game! Manage your gear, loot, and more with a simple key press.
🌃 City Lighting & Atmosphere Adjustments
We’ve tweaked Herakion’s lighting to reflect its darker, post-catastrophe vibe. The mood is starting to set in...
🧩 Game UI Replaced
We’ve replaced the placeholder interface with a custom UI tailored to our gritty modern-fantasy theme.
We’re super excited with how the game is evolving, and this is just the beginning.
💬 Let us know what you think or drop suggestions in the comments!
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Sneak peeks & updates
Shadow Dungeons: The Hunter’s Path
Hunt through shifting dungeons to face what waits below.
Status | In development |
Author | BalonakiGames |
Genre | Action |
Tags | Action RPG, Dungeon Crawler, dungeons, Dungeons & Dragons, Fantasy, Indie, Narrative, shadow-dungeon, Shadows, Story Rich |
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